VR on the Job: Understanding Virtual and Augmented Reality
VR on the Job: Understanding Virtual and Augmented Reality
Reading Level: 8
Interest Level: 7-12
This career-oriented series explores the emerging roles
of virtual and augmented reality in the workplace. Examining how these
technologies are used in specific fields?engineering, gaming, medicine, and the
military?these books offer brief overviews of existing jobs as well as what's
expected for the future. Students will learn about programming and resources
that can help them further cultivate skills necessary for jobs in the field,
including hobbies and educational opportunities that will strengthen their
knowledge. Additionally, this set presents readers with the chance to weigh the
cultural, social, and economic implications of these technologies and the
ever-evolving influence of virtual and augmented reality in different fields.
Each Book Contains:
• Sidebars that
further explore the impact of virtual and augmented reality and suggest ways of
further involvement and engagement for students
• Color
photographs that engage readers and further explain the accompanying text
• A glossary, further information section, and index to
provide readers with easy-to-reference material
Curriculum Connections:
• Students
will understand the positive and negative social, cultural, and economic impacts
of virtual and enhanced reality, in alignment with CSTA Computer Science
Standards
• Through looking at jobs in the field,
students will understand how virtual reality and augmented reality foster
innovation and push certain career fields in new directions